Creative TextFX v2 Forum


box Creative TextFX v2
With Creative TextFX v2 you can create stunning text effects in FLASH. This Flash component gives you access to more than 300 predefined text effects that are customizable from the user interface or directly with ActionScript elements - properties, methods, constructor parameters and events - thoroughly documented in the complete product manual or in the Contextual Help.

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Thread: 1000: Ambigous reference to plane

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David Wright

post date:
2011-03-02 04:55:49
Er just bought this and ran it up. It works as a preview, not when played inside flash, and when I export preview I get 2 errors relating to

1000: Ambiguous reference to plane.

the file prior to installing and adding text fx works fine...

I dont know code ( thats why I bought the plug in) but have attached an extract in case someone know what this is talking about. Unfortunately I have a deadline today ( tonight here) so unless someone knows what to do I cant use this product.

Anyway - thanks in advance to anyone with any ideas.

Cheers

David

public function Plane(width_ : Number, height_ : Number, animatedMaterial_ : Boolean = false, material_ : Sprite = null, segmentsW_ : Number = 15, segmentsH_ : Number = 15, transparent_ : Boolean = false, materialSmooth_ : Boolean = false, materialTwoSided_ : Boolean = true) {
super(animatedMaterial_);
if (material_.width <= 0 || material_.height <= 0){
material_ = null;
Debugger.warning( Plane, " You cannot have a material with width or height == 0. Default (WireframeMaterial) is taken");
}

if (material_ == null){
// if material parameter is null set the default material - black wireframe.
_material.addMaterial(new WireframeMaterial(0x000000, 1), "material");
}else{
// if material parameter not null set the specified material.
_material.addMaterial(new PreciseMovieMaterial(material_, transparent_, animatedMaterial_), "material");
}
// set the material texture smoothnes to user's choice
_material.getMaterialByName("material").smooth = materialSmooth_;
// set material as two or one sided
_material.getMaterialByName("material").doubleSided = materialTwoSided_;
// set the plane width
_xsize = width_;
// set the plane height
_ysize = height_;
// set the plane depth
_zsize = 1;
// set the default scale of the plane
_xscale = 1;
_yscale = 1;
_zscale = 1;
// create papervision Plane
_papervisionObject = new org.papervision3d.objects.Plane(_material.getMaterialByName("material"), _xsize, _ysize, segmentsW_, segmentsH_);
// position the plane to top left coordinates
this.x = 0;
this.y = 0;
}

public function updateBitmapMaterial() : void {
try {
MovieMaterial(_material.getMaterialByName("material")).updateBitmap();
}catch(e : Error) {
Debugger.warning( Plane, "Unable to update bitmap material.");
}
}

override public function destructor() : void {
if (_material.getMaterialByName("material") != null){
PreciseMovieMaterial(_material.getMaterialByName("material")).animated = false;
}
super.destructor();


David Wright

post date:
2011-03-02 05:22:33
Have spent hours testing and have come up with the fact that it breaks after I add a camera depth effect. It does not go away after I say "bugger " and change it to something else. I have to delete all layers and the text fx layer to get it to go away.

As it was specifically the camera depth effect I bought it for, any prompt suggestions would be very very welcome.
Andrei Rinciog [Extend Studio]

post date:
2011-03-02 10:10:46
Hello David,

What version of Flash do you use and do you have other components that might use Papervision3D installed?

Regards,
Andrei Rinciog
David Wright

post date:
2011-03-02 16:08:32
Hi Andrei,

never used any other components. Its just a couple of pngs moving about with your text. I have not seen papervision installed nor know what it is, and have never done any other projects on this installation. Its the first project.

I am on win7 64

after the probelm, I retro installed the v1 and was going to go back to in actionscipt levels for this and other reasons I was thinking about, but I could not see V1 as selectable options after install. Do they hide somewhere different than v2?

Cheers

David
Andrei Rinciog [Extend Studio]

post date:
2011-03-03 06:13:11
Hello David,

TextFX v1 is an ActionScript 2 component and it can be found only in ActionScript 2 documents. However, you haven't specified your Flash version. TextFX v1 is not compatible with Flash CS 4 and CS 5.

Do you think you can send me a test FLA to check if it's working on my computer?

Regards,
Andrei Rinciog
David Wright

post date:
2011-03-03 06:20:44
can do - where do I send?
CS5 sorry
Andrei Rinciog [Extend Studio]

post date:
2011-03-03 06:47:43
Hello,

Sorry, forgot to write the email: support at extendstudio.com.

Regards,
Andrei Rinciog