In the left column of the table you can see a preview of the effect by clicking on the start button; the short movie contains a Wait instance of the presented effect. The effect's configurable parameters are described in the right column of the table.
| Effect preview | Parameters |
|---|---|
Click on the Play button to preview the Blinds effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the number of frames introduced between the block elements - numberOfBlinds: the number of blinds on the background of the effect - gradientPosition: sets the gradient orientation; the available options are ToLeft, ToRight and Center - color: the color of the stripes on the background of the text - animateText: if enabled, will allow the text to animate during the effect, giving an In/Out behavior; for a Wait behavior, leave the parameter disabled |
Click on the Play button to preview the Deep Bounce effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - maxBlur: the number of pixels the blur will spread on as it is animated - fade: the transparency percentage applied on the text as the effect starts/ends; please select 100% percent in order to obtain the Wait effect - jumpHeight: the distance between the initial and final positions of the text; it is measured in pixels - angle: the angle to the horizontal axis of the block's trajectory - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Forward effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - backgroundScale: the scale coefficient applied on the text in the background - backgroundAlpha: the alpha level applied on the text in the background - maxBlurX: the horizontal blur amount in pixels which will be applied on the text as it enters/leaves the stage - maxBlurY: the vertical blur amount in pixels which will be applied on the text as it enters/leaves the stage - backgroundMovingDistance: the distance on which the background text moves, expressed in pixels - movementDirection: the direction on which the background text will move from; the available options are FromLeft and FromRight - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality - fade: the transparency percentage applied on the text as the effect starts/ends; please select 100% percent in order to obtain the Wait effect |
Click on the Play button to preview the Shocking Flakes effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - minFlake: the minimum size of a shock flake - maxFlake: the maximum size of a shock flake - nrOfSnowflakes: the number of animated shock flakes per block item - flakeMaxBlur: the blur level which will be applied on the shock flakes as the effect runs - flakeColor: the shock flake color - color: the color of the shock flake's glow - minScaleTwitch: the minimum vibration coefficient that will be applied on the shock flake during the effect - maxScaleTwitch: the maximum vibration coefficient that will be applied on the shock flake during the effect - flakeMaxGlowX: the horizontal glow amount in pixels which will be applied on the shock flakes as the effect runs - flakeMaxGlowY: the vertical glow amount in pixels which will be applied on the shock flakes as the effect runs - animateText: if enabled, will allow the text to animate during the effect, giving an In/Out behavior; for a Wait behavior, leave the parameter disabled |