Basic pack - Wait effects

In the left column of the table you can see a preview of the effect by clicking on the start button; the short movie contains a Wait instance of the presented effect. The effect's configurable parameters are described in the right column of the table.

Effect preview Parameters

Click on the Play button to preview the Blinds effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the number of frames introduced between the block elements
- numberOfBlinds: the number of blinds on the background of the effect
- gradientPosition: sets the gradient orientation; the available options are ToLeft, ToRight and Center
- color: the color of the stripes on the background of the text
- animateText: if enabled, will allow the text to animate during the effect, giving an In/Out behavior; for a Wait behavior, leave the parameter disabled

Click on the Play button to preview the Deep Bounce effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- maxBlur: the number of pixels the blur will spread on as it is animated
- fade: the transparency percentage applied on the text as the effect starts/ends; please select 100% percent in order to obtain the Wait effect
- jumpHeight: the distance between the initial and final positions of the text; it is measured in pixels
- angle: the angle to the horizontal axis of the block's trajectory
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Forward effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- backgroundScale: the scale coefficient applied on the text in the background
- backgroundAlpha: the alpha level applied on the text in the background
- maxBlurX: the horizontal blur amount in pixels which will be applied on the text as it enters/leaves the stage
- maxBlurY: the vertical blur amount in pixels which will be applied on the text as it enters/leaves the stage
- backgroundMovingDistance: the distance on which the background text moves, expressed in pixels
- movementDirection: the direction on which the background text will move from; the available options are FromLeft and FromRight
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality
- fade: the transparency percentage applied on the text as the effect starts/ends; please select 100% percent in order to obtain the Wait effect

Click on the Play button to preview the Shocking Flakes effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- minFlake: the minimum size of a shock flake
- maxFlake: the maximum size of a shock flake
- nrOfSnowflakes: the number of animated shock flakes per block item
- flakeMaxBlur: the blur level which will be applied on the shock flakes as the effect runs
- flakeColor: the shock flake color
- color: the color of the shock flake's glow
- minScaleTwitch: the minimum vibration coefficient that will be applied on the shock flake during the effect
- maxScaleTwitch: the maximum vibration coefficient that will be applied on the shock flake during the effect
- flakeMaxGlowX: the horizontal glow amount in pixels which will be applied on the shock flakes as the effect runs
- flakeMaxGlowY: the vertical glow amount in pixels which will be applied on the shock flakes as the effect runs
- animateText: if enabled, will allow the text to animate during the effect, giving an In/Out behavior; for a Wait behavior, leave the parameter disabled