Basic pack - In/Out effects

In the left column of the table you can see a preview of the effect by clicking on the start button; the short movie contains an Out instance followed by an In instance of the presented effect. The effect's configurable parameters are described in the right column of the table.

Effect preview Parameters

Click on the Play button to preview the Blinds effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the number of frames introduced between the block elements
- numberOfBlinds: the number of blinds on the background of the effect
- gradientPosition: sets the gradient orientation; the available options are ToLeft, ToRight and Center
- color: the color of the stripes on the background of the text
- animateText: if enabled, will allow the text to animate during the effect, giving an In/Out behavior; for a Wait behavior, leave the parameter disabled

Click on the Play button to preview the Bubble effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- maxBlur: the number of pixels the blur will spread on as it is animated
- wobbles: the number of vibrations applied on the text
- minScale: the minimum scaling coefficient that will be applied on the text during the effect
- maxScale: the maximum scaling coefficient that will be applied on the text during the effect
- distance: the distance on which the effect will run
- fade: the transparency percentage applied on the text as the effect starts/ends
- angle: the angle to the horizontal axis of the block's trajectory
- wobbleMaxAmplitude: the maximum amplitude in pixels reached by the wobble applied on the text blocks
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Camera Depth effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- horizontalPosition: the horizontal orientation of the camera
- verticalPosition: the vertical orientation of the camera
- maxBlur: the number of pixels the blur will spread on as it is animated
- fade: the transparency percentage applied on the text as the effect starts/ends
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Deep Bounce effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- maxBlur: the number of pixels the blur will spread on as it is animated
- fade: the transparency percentage applied on the text as the effect starts/ends; please select 100% percent in order to obtain the Wait effect
- jumpHeight: the distance between the initial and final positions of the text; it is measured in pixels
- angle: the angle to the horizontal axis of the block's trajectory
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Drip In effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- clutterPositionX: the position of the cluttered text blocks on the horizontal axis
- clutterPositionY: the position of the cluttered text blocks on the vertical axis
- clutterRadius: the maximum distance a block can have from the clutter position point
- dripDistance: the distance the cluttered text blocks move on from on the vertical axis
- fade: the transparency percentage applied on the text as the effect starts/ends
- maxSpins: the maximum number of spins a text block can have during the moving sequence
- maxBlur: the number of pixels the blur will spread on as it is animated
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Electro Magnet effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- fade: the transparency percentage applied on the text as the effect starts/ends
- maxBlur: the number of pixels the blur will spread on as it is animated
- spreadRadius: the maximum distance a block can be offseted from it's unaffected state
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Fade To Front effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the number of frames introduced between the block elements
- blurX: the blur amount in pixels applied horizontally
- blurY: the blur amount in pixels applied vertically
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Flock Of Letters effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- bunchPositionX: the horizontal coordinate of the text block bunch
- bunchPositionY: the vertical coordinate of the text block bunch
- blurStartAmount: the blur amount in pixels which will be applied on the text as it enters/leaves the stage
- fade: the transparency percentage applied on the text as the effect starts/ends
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Forward effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- backgroundScale: the scale coefficient applied on the text in the background
- backgroundAlpha: the alpha level applied on the text in the background
- maxBlurX: the horizontal blur amount in pixels which will be applied on the text as it enters/leaves the stage
- maxBlurY: the vertical blur amount in pixels which will be applied on the text as it enters/leaves the stage
- backgroundMovingDistance: the distance on which the background text moves, expressed in pixels
- movementDirection: the direction on which the background text will move from; the available options are FromLeft and FromRight
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality
- fade: the transparency percentage applied on the text as the effect starts/ends; please select 100% percent in order to obtain the Wait effect

Click on the Play button to preview the Glow effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- color: the color of the glow
- glowIntensity: the intensity of the glow
- maxGlow: the maximum glow amount in pixels which will be applied on the text as it enters/leaves the stage

Click on the Play button to preview the Helicopter effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- wobbleAmplitude: the amplitude of the wave
- numberOfWaves: the number of waves applied on each text block, making it oscillate between left and right
- glowAlpha: the alpha level of the glow
- glowColor: the color of the glow
- glowX: the horizontal glow level applied on the text
- glowY: the vertical glow level applied on the text
- glowStrength: the strength of the glow
- maximumBlur: the blur level which will be applied on the text as it enters/leaves the stage
- distance: the distance on a horizontal axis between the initial and final positions of the text
- angle: the angle from which the rotation of the text blocks begins/ends
- numberOfRotations: the number of rotations applied on each text block
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Horizontal Stripes effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- distance: the distance on which the effect will run
- numberOfStripes: the number of stripes creating the effect
- angle: the angle to the horizontal axis of the block's trajectory
- fade: the transparency percentage applied on the text as it enters/leaves the stage
- randomDirections: if enabled, the text blocks are reconstructed following a random angle
- oppositeDirections: if enabled, the text blocks are reconstructed following the indicated angle and its opposite one
- maxBlur: the number of pixels the blur will spread on as it is animated
- fade: the transparency percentage applied on the text as it enters/leaves the stage
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Industrial effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- fade: the transparency percentage applied on the text as the effect starts/ends
- maxRadius: the maximum distance on which the text blocks will move
- maxBlurX: the maximum horizontal blur amount in pixels which will be applied on the text during the effect
- maxBlurY: the maximum vertical blur amount in pixels which will be applied on the text during the effect
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Low Signal effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- maximumBlur: the maximum blur amount in pixels which will be applied on the text during the effect
- numberOfStripes: the number of stripes per block
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Neon Tube effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- maxBlur: the maximum blur amount in pixels which will be applied on the text as it enters/leaves the stage
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Pixelate effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- pixelSize: the new size a pixel will have in actual pixels
- maxBlur: the maximum blur amount in pixels which will be applied on the text as it enters/leaves the stage
- fade: the transparency percentage applied on the text as it enters/leaves the stage
- blurQuantity: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Shiver effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- rotationAmplitude: the maximum rotation of a block to the given rotation point
- rotationPoint: the position of the fixed point on the text block; the available options are TopLeft, TopCenter, TopRight, MiddleLeft, MiddleCenter, MiddleRight, BottomLeft, BottomCenter and BottomRight
- blurX: the horizontal blur amount in pixels applied on the text
- blurY: the vertical blur amount in pixels applied on the text
- fade: the transparency percentage applied on the text as it enters/leaves the stage
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Shocking Flakes effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- minFlake: the minimum size of a shock flake
- maxFlake: the maximum size of a shock flake
- nrOfSnowflakes: the number of animated shock flakes per block item
- flakeMaxBlur: the blur level which will be applied on the shock flakes as the effect runs
- flakeColor: the shock flake color
- color: the color of the shock flake's glow
- minScaleTwitch: the minimum vibration coefficient that will be applied on the shock flake during the effect
- maxScaleTwitch: the maximum vibration coefficient that will be applied on the shock flake during the effect
- flakeMaxGlowX: the horizontal glow amount in pixels which will be applied on the shock flakes as the effect runs
- flakeMaxGlowY: the vertical glow amount in pixels which will be applied on the shock flakes as the effect runs
- animateText: if enabled, will allow the text to animate during the effect, giving an In/Out behavior; for a Wait behavior, leave the parameter disabled

Click on the Play button to preview the Simple Mask effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- fade: the transparency percentage applied on the text as it enters/leaves the stage
- distance: the distance on which the effect will run
- angle: the angle to the horizontal axis of the block's trajectory
- randomAngles: If enabled, implements a random angle on each text block
- blurX: the blur amount in pixels applied horizontally
- blurY: the blur amount in pixels applied vertically

Click on the Play button to preview the Slide And Glow effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentages
- glowAlpha: the alpha percentage applied on the glow
- glowColor: the color of the glow
- glowBlurX: the horizontal blur amount in pixels applied on the glow
- glowBlurY: the vertical blur amount in pixels applied on the glow
- dropDistance: the distance between the initial and final position of the text, measured on a vertical axis
- glowStrength: the strength of the glow
- angle: the angle to the horizontal axis of the block's trajectory
- fade: the transparency percentage applied on the text as the effect starts/ends
- inner: if enabled, the glow will be applied on the inner area of the text blocks
- knockout: if enabled, the text will appear white inside the glow aura
- glowQuality: the quality of the glow
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Spinning Genie effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- angle: the angle to the horizontal axis of the block's trajectory
- fade: the transparency percentage applied on the text as it enters/leaves the stage
- wobbleDistance: the distance to which the effect will run
- maxBlur: the blur amount in pixels which will be applied on the text as the effect runs
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Split Letter effect

- ordering: controls the order in which the blocks will enter the effect; the available options are TopToBottom, BottomToTop, FromCenter and FromSides
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- appearancePattern: controls the way in which the blocks will enter the effect; the available options are Random, Checker
- maxOffset: The maximum distance between the initial and final positions of the text blocks
- maxBlurX: the horizontal blur amount in pixels which will be applied on the text as it enters/leaves the stage
- maxGlowX: the horizontal glow amount in pixels which will be applied on the text as it enters/leaves the stage
- maxBlurY: the vertical blur amount in pixels which will be applied on the text as it enters/leaves the stage
- maxGlowY: the vertical glow amount in pixels which will be applied on the text as it enters/leaves the stage
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality
- glowQuality: controls the quality of the glow effect; three options are available – low quality, medium quality and high quality
- glowColor: the color of the glow
- color: the color of the glow
- glowStrength: the strength of the glow
- inner: if enabled, the glow will be applied on the inner area of the text blocks
- knockout: if enabled, the text will appear white inside the glow aura
- fade: the transparency percentage applied on the text as it enters/leaves the stage

Click on the Play button to preview the Type Writer effect

- cursorThickness: the thickness of the cursor
- cursorTallness: the height of the cursor
- cursorOffsetX: a horizontal offset used to fine tune the position of the cursor
- cursorOffsetY: a vertical offset used to fine tune the position of the cursor
- fadeAppearance: if enabled, makes the text blocks appear faded as the effect runs
- vanishCursor: if enabled, the cursor will disappear at the end of the effect
- color: the color of the cursor

Click on the Play button to preview the Vertical Stripes effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- motionDistance: the distance on which the text will move while the effect is running
- nrOfSlices: the number of slices which each block will be cut into
- angle: the angle to the horizontal axis of the block's trajectory
- fade: the alpha percentage which will be applied on the text as it enters/leaves the stage
- maxBlur: the blur amount in pixels which will be applied on the text as it enters/leaves the stage
- blurQuality: controls the quality of the glow effect; three options are available – low quality, medium quality and high quality

Click on the Play button to preview the Waving Genie effect

- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage
- wavingAmplitude: the maximum amplitude level reached by the wave applied on the text blocks
- fade: the alpha percentage which will be applied on the text as it enters/leaves the stage
- color: the color of the glow
- glowColor: the color of the glow
- maxGlow: The glow amount in pixels which will be applied on the text as it enters/leaves the stage
- glowStrength: the strength of the glow
- maxBlur: the blur amount in pixels which will be applied on the text as it enters/leaves the stage
- blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality