In the left column of the table you can see a preview of the effect by clicking on the start button; the short movie contains an Out instance followed by an In instance of the presented effect. The effect's configurable parameters are described in the right column of the table.
| Effect preview | Parameters |
|---|---|
Click on the Play button to preview the Blinds effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the number of frames introduced between the block elements - numberOfBlinds: the number of blinds on the background of the effect - gradientPosition: sets the gradient orientation; the available options are ToLeft, ToRight and Center - color: the color of the stripes on the background of the text - animateText: if enabled, will allow the text to animate during the effect, giving an In/Out behavior; for a Wait behavior, leave the parameter disabled |
Click on the Play button to preview the Bubble effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - maxBlur: the number of pixels the blur will spread on as it is animated - wobbles: the number of vibrations applied on the text - minScale: the minimum scaling coefficient that will be applied on the text during the effect - maxScale: the maximum scaling coefficient that will be applied on the text during the effect - distance: the distance on which the effect will run - fade: the transparency percentage applied on the text as the effect starts/ends - angle: the angle to the horizontal axis of the block's trajectory - wobbleMaxAmplitude: the maximum amplitude in pixels reached by the wobble applied on the text blocks - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Camera Depth effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - horizontalPosition: the horizontal orientation of the camera - verticalPosition: the vertical orientation of the camera - maxBlur: the number of pixels the blur will spread on as it is animated - fade: the transparency percentage applied on the text as the effect starts/ends - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Deep Bounce effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - maxBlur: the number of pixels the blur will spread on as it is animated - fade: the transparency percentage applied on the text as the effect starts/ends; please select 100% percent in order to obtain the Wait effect - jumpHeight: the distance between the initial and final positions of the text; it is measured in pixels - angle: the angle to the horizontal axis of the block's trajectory - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Drip In effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - clutterPositionX: the position of the cluttered text blocks on the horizontal axis - clutterPositionY: the position of the cluttered text blocks on the vertical axis - clutterRadius: the maximum distance a block can have from the clutter position point - dripDistance: the distance the cluttered text blocks move on from on the vertical axis - fade: the transparency percentage applied on the text as the effect starts/ends - maxSpins: the maximum number of spins a text block can have during the moving sequence - maxBlur: the number of pixels the blur will spread on as it is animated - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Electro Magnet effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - fade: the transparency percentage applied on the text as the effect starts/ends - maxBlur: the number of pixels the blur will spread on as it is animated - spreadRadius: the maximum distance a block can be offseted from it's unaffected state - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Fade To Front effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the number of frames introduced between the block elements - blurX: the blur amount in pixels applied horizontally - blurY: the blur amount in pixels applied vertically - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Flock Of Letters effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - bunchPositionX: the horizontal coordinate of the text block bunch - bunchPositionY: the vertical coordinate of the text block bunch - blurStartAmount: the blur amount in pixels which will be applied on the text as it enters/leaves the stage - fade: the transparency percentage applied on the text as the effect starts/ends - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Forward effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - backgroundScale: the scale coefficient applied on the text in the background - backgroundAlpha: the alpha level applied on the text in the background - maxBlurX: the horizontal blur amount in pixels which will be applied on the text as it enters/leaves the stage - maxBlurY: the vertical blur amount in pixels which will be applied on the text as it enters/leaves the stage - backgroundMovingDistance: the distance on which the background text moves, expressed in pixels - movementDirection: the direction on which the background text will move from; the available options are FromLeft and FromRight - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality - fade: the transparency percentage applied on the text as the effect starts/ends; please select 100% percent in order to obtain the Wait effect |
Click on the Play button to preview the Glow effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - color: the color of the glow - glowIntensity: the intensity of the glow - maxGlow: the maximum glow amount in pixels which will be applied on the text as it enters/leaves the stage |
Click on the Play button to preview the Helicopter effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - wobbleAmplitude: the amplitude of the wave - numberOfWaves: the number of waves applied on each text block, making it oscillate between left and right - glowAlpha: the alpha level of the glow - glowColor: the color of the glow - glowX: the horizontal glow level applied on the text - glowY: the vertical glow level applied on the text - glowStrength: the strength of the glow - maximumBlur: the blur level which will be applied on the text as it enters/leaves the stage - distance: the distance on a horizontal axis between the initial and final positions of the text - angle: the angle from which the rotation of the text blocks begins/ends - numberOfRotations: the number of rotations applied on each text block - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Horizontal Stripes effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - distance: the distance on which the effect will run - numberOfStripes: the number of stripes creating the effect - angle: the angle to the horizontal axis of the block's trajectory - fade: the transparency percentage applied on the text as it enters/leaves the stage - randomDirections: if enabled, the text blocks are reconstructed following a random angle - oppositeDirections: if enabled, the text blocks are reconstructed following the indicated angle and its opposite one - maxBlur: the number of pixels the blur will spread on as it is animated - fade: the transparency percentage applied on the text as it enters/leaves the stage - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Industrial effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - fade: the transparency percentage applied on the text as the effect starts/ends - maxRadius: the maximum distance on which the text blocks will move - maxBlurX: the maximum horizontal blur amount in pixels which will be applied on the text during the effect - maxBlurY: the maximum vertical blur amount in pixels which will be applied on the text during the effect - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Low Signal effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - maximumBlur: the maximum blur amount in pixels which will be applied on the text during the effect - numberOfStripes: the number of stripes per block - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Neon Tube effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - maxBlur: the maximum blur amount in pixels which will be applied on the text as it enters/leaves the stage - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Pixelate effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - pixelSize: the new size a pixel will have in actual pixels - maxBlur: the maximum blur amount in pixels which will be applied on the text as it enters/leaves the stage - fade: the transparency percentage applied on the text as it enters/leaves the stage - blurQuantity: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Shiver effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - rotationAmplitude: the maximum rotation of a block to the given rotation point - rotationPoint: the position of the fixed point on the text block; the available options are TopLeft, TopCenter, TopRight, MiddleLeft, MiddleCenter, MiddleRight, BottomLeft, BottomCenter and BottomRight - blurX: the horizontal blur amount in pixels applied on the text - blurY: the vertical blur amount in pixels applied on the text - fade: the transparency percentage applied on the text as it enters/leaves the stage - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Shocking Flakes effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - minFlake: the minimum size of a shock flake - maxFlake: the maximum size of a shock flake - nrOfSnowflakes: the number of animated shock flakes per block item - flakeMaxBlur: the blur level which will be applied on the shock flakes as the effect runs - flakeColor: the shock flake color - color: the color of the shock flake's glow - minScaleTwitch: the minimum vibration coefficient that will be applied on the shock flake during the effect - maxScaleTwitch: the maximum vibration coefficient that will be applied on the shock flake during the effect - flakeMaxGlowX: the horizontal glow amount in pixels which will be applied on the shock flakes as the effect runs - flakeMaxGlowY: the vertical glow amount in pixels which will be applied on the shock flakes as the effect runs - animateText: if enabled, will allow the text to animate during the effect, giving an In/Out behavior; for a Wait behavior, leave the parameter disabled |
Click on the Play button to preview the Simple Mask effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - fade: the transparency percentage applied on the text as it enters/leaves the stage - distance: the distance on which the effect will run - angle: the angle to the horizontal axis of the block's trajectory - randomAngles: If enabled, implements a random angle on each text block - blurX: the blur amount in pixels applied horizontally - blurY: the blur amount in pixels applied vertically |
Click on the Play button to preview the Slide And Glow effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentages - glowAlpha: the alpha percentage applied on the glow - glowColor: the color of the glow - glowBlurX: the horizontal blur amount in pixels applied on the glow - glowBlurY: the vertical blur amount in pixels applied on the glow - dropDistance: the distance between the initial and final position of the text, measured on a vertical axis - glowStrength: the strength of the glow - angle: the angle to the horizontal axis of the block's trajectory - fade: the transparency percentage applied on the text as the effect starts/ends - inner: if enabled, the glow will be applied on the inner area of the text blocks - knockout: if enabled, the text will appear white inside the glow aura - glowQuality: the quality of the glow - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Spinning Genie effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - angle: the angle to the horizontal axis of the block's trajectory - fade: the transparency percentage applied on the text as it enters/leaves the stage - wobbleDistance: the distance to which the effect will run - maxBlur: the blur amount in pixels which will be applied on the text as the effect runs - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Split Letter effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are TopToBottom, BottomToTop, FromCenter and FromSides - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - appearancePattern: controls the way in which the blocks will enter the effect; the available options are Random, Checker - maxOffset: The maximum distance between the initial and final positions of the text blocks - maxBlurX: the horizontal blur amount in pixels which will be applied on the text as it enters/leaves the stage - maxGlowX: the horizontal glow amount in pixels which will be applied on the text as it enters/leaves the stage - maxBlurY: the vertical blur amount in pixels which will be applied on the text as it enters/leaves the stage - maxGlowY: the vertical glow amount in pixels which will be applied on the text as it enters/leaves the stage - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality - glowQuality: controls the quality of the glow effect; three options are available – low quality, medium quality and high quality - glowColor: the color of the glow - color: the color of the glow - glowStrength: the strength of the glow - inner: if enabled, the glow will be applied on the inner area of the text blocks - knockout: if enabled, the text will appear white inside the glow aura - fade: the transparency percentage applied on the text as it enters/leaves the stage |
Click on the Play button to preview the Type Writer effect |
- cursorThickness: the thickness of the cursor - cursorTallness: the height of the cursor - cursorOffsetX: a horizontal offset used to fine tune the position of the cursor - cursorOffsetY: a vertical offset used to fine tune the position of the cursor - fadeAppearance: if enabled, makes the text blocks appear faded as the effect runs - vanishCursor: if enabled, the cursor will disappear at the end of the effect - color: the color of the cursor |
Click on the Play button to preview the Vertical Stripes effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - motionDistance: the distance on which the text will move while the effect is running - nrOfSlices: the number of slices which each block will be cut into - angle: the angle to the horizontal axis of the block's trajectory - fade: the alpha percentage which will be applied on the text as it enters/leaves the stage - maxBlur: the blur amount in pixels which will be applied on the text as it enters/leaves the stage - blurQuality: controls the quality of the glow effect; three options are available – low quality, medium quality and high quality |
Click on the Play button to preview the Waving Genie effect |
- ordering: controls the order in which the blocks will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random - delayBetweenPieces: the time delay introduced between the block elements, expressed as a percentage - wavingAmplitude: the maximum amplitude level reached by the wave applied on the text blocks - fade: the alpha percentage which will be applied on the text as it enters/leaves the stage - color: the color of the glow - glowColor: the color of the glow - maxGlow: The glow amount in pixels which will be applied on the text as it enters/leaves the stage - glowStrength: the strength of the glow - maxBlur: the blur amount in pixels which will be applied on the text as it enters/leaves the stage - blurQuality: controls the quality of the blur effect; three options are available – low quality, medium quality and high quality |