Default pack - In/Out effects

In the left column of the table you can see a preview of the effect by clicking on the start button; the short movie contains an In instance followed by an Out instance of the presented effect. The effect's configurable parameters are described in the right column of the table.

Effect preview Parameters

Click on the Play button to preview the Accordion effect

- barNumber: the number of bars creating the effect
- barWidth: the width of the bars creating the effect
- angle: the angle between the effect axis and the horizontal axis; it is expressed in sexagesimal degrees and can take values between 0 and 360 degrees
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage
- blurX: the blur amount applied on the target along the horizontal axis, expressed in pixels
- blurY: the blur amount applied on the target along the vertical axis, expressed in pixels
- gapIncrease: a coefficient controlling the gap between bars; this gap will increase linearly as the effect progresses
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality

Click on the Play button to preview the Blur effect

- blurX: the blur amount applied on the target along the horizontal axis, expressed in pixels
- blurY: the blur amount applied on the target along the vertical axis, expressed in pixels
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality

Click on the Play button to preview the Burn effect

- maxBlurX: the maximum number of pixels the blur will spread along the horizontal axis as it is animated
- maxBlurY: the maximum number of pixels the blur will spread along the vertical axis as it is animated
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality
- maxGlowX: the maximum number of pixels the glow will spread along the horizontal axis as it is animated
- maxGlowY: the maximum number of pixels the glow will spread along the horizontal axis as it is animated
- glowStrength: the strength of the glow
- glowQuality: controls the quality of the glow; three options are available – Low Quality, Medium Quality and High Quality
- uniqueSeed: this positive number ensures the uniqueness of the effect and allows re-usability for a random-looking effect
- glowColor: the color of the glow
- glowInner: if enabled, the glow will be applied on the inner area of the movie clip
- glowKnockout: if enabled, the movie clip will appear transparent inside the glow aura

Click on the Play button to preview the DoubleShutter effect

- ordering: controls the order in which the effect pieces will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the effect pieces, expressed as a percentage
- angle: the angle between the effect axis and the horizontal axis; it is expressed in sexagesimal degrees and it can take values between 0 and 360 degrees
- color: the color of the stripes creating the effect
- nrOfStripes: the number of stripes creating the effect
- animated: if enabled, preserves the animation inside the target movie clip during the effect

Click on the Play button to preview the Fade effect

- fade: the opacity level applied on the movie clip as the effect enters/exits the stage

Click on the Play button to preview the Firefly effect

- numberOfFireFlies: the number of fireflies creating the effect
- minimumAlpha: the minimum transparency value applied on the fireflies during the effect
- maximumAlpha: the maximum transparency value applied on the fireflies during the effect
- minimumFireflyRadius: the minimum radius of the fireflies, expressed in pixels
- maximumFireflyRadius: the maximum radius of the fireflies, expressed in pixels
- minimumMotionRadius: the minimum value of the circle radius along which each firefly will move
- maximumMotionRadius: the maximum value of the circle radius along which each firefly will move
- maxNumberOfRotations: the maximum number of times a firefly can rotate during the effect
- firefliesColor: the fireflies’ color
- fireflyGlowColor: the color of the glowing the fireflies produce
- fireflyGlowX: the glow amount applied on the firefly along the horizontal axis, expressed in pixels
- fireflyGlowY: the glow amount applied on the firefly along the vertical axis, expressed in pixels
- delayBetweenFireflies: the time delay introduced between the fireflies’ appearance, expressed as a percentage
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage

Click on the Play button to preview the Flag effect

- horizontalSegments: the number of horizontal segments in the mesh
- verticalSegments: the number of vertical segments in the mesh
- flagAmplitude: controls the amplitude that the waves creating the effect can reach
- numberOfWaves: the number of waves creating the effect
- rotationX: the rotation of the movie clip around the horizontal axis, it’s expressed in sexagesimal degrees; if the given value is negative, the rotation sense changes
- rotationY: the rotation of the movie clip around the vertical axis, it’s expressed in sexagesimal degrees; if the given value is negative, the rotation sense changes
- rotationZ: the rotation of the movie clip around the axis transversal to the movie clip, it’s expressed in sexagesimal degrees; if the given value is negative, the rotation sense changes
- directionAngle: the angle between the effect axis and the horizontal axis
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage
- distance: the distance on which the movie clip will move during the effect, expressed in pixels
- wobblesPerWave: the number of wobbles applied on the waves creating the effect
- shadeIntensity: the intensity of the shade applied on the movie clip during the effect; taken into consideration only when animated is enabled
- maxBlur: the maximum number of pixels the blur will spread as it is animated
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality
- animated: if enabled, preserves the animation inside the target movie clip during the effect

Click on the Play button to preview the FlipPaper effect

- fade: the opacity level applied on the movie clip as the effect enters/exits the stage
- paperThickness: the thickness of the twisted paper
- marginColor: the color of the surface which stands for the paper thickness
- twistValue: the number of sexagesimal degrees with which the movie clip will be twisted
- displayOnBack: controls what will be rendered on the back of the movie clip, as it is twisted; the options are BackColor (same as marginColor), FlippedImage and Image
- rotationX: the rotation of the movie clip around the horizontal axis, it’s expressed in sexagesimal degrees; if the given value is negative, the rotation sense changes
- rotationY: the rotation of the movie clip around the vertical axis, it’s expressed in sexagesimal degrees; if the given value is negative, the rotation sense changes
- rotationZ: the rotation of the movie clip around the axis transversal to the movie clip, it’s expressed in sexagesimal degrees; if the given value is negative, the rotation sense changes
- movementAngle: the angle between the effect axis and the horizontal axis
- distance: the distance on which the movie clip will move during the effect, expressed in pixels
- verticalSegments: the number of vertical segments in the mesh
- horizontalSegments: the number of horizontal segments in the mesh
- shadeIntensity: the intensity of the shade applied on the movie clip during the effect; taken into consideration only when animated is enabled
- maxBlur: the maximum number of pixels the blur will spread as it is animated
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality
- animated: if enabled, preserves the animation inside the target movie clip during the effect

Click on the Play button to preview the Gradient effect

- bluX: the blur amount applied on the target along the horizontal axis, expressed in pixels
- blurY: the blur amount applied on the target along the vertical axis, expressed in pixels
- angle: the angle between the effect axis and the horizontal axis; it is expressed in sexagesimal degrees and can take values between 0 and 360 degrees
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage
- gradientColor: the color of the gradient
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality

Click on the Play button to preview the MappedSphere effect

- horizontalSegments: the number of horizontal segments in the mesh
- verticalSegments: the number of vertical segments in the mesh
- finalPosition: the angle with which the movie clip in its unfolded state is rotated with respect to the stage
- rotations: the number of times the movie clip will rotate after it is mapped on a sphere
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage
- wobbleDistance: the distance on which the movie clip moves during the rotations
- shadeIntensity: the intensity of the shade applied on the movie clip during the effect; taken into consideration only when animated is enabled
- maxBlur: the maximum blur level which will be applied on the movie clip as the effect enters/exits the stage
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality
- animated: if enabled, preserves the animation inside the target movie clip during the effect

Click on the Play button to preview the MaskResize effect

- blurX: the blur amount applied on the target along the horizontal axis, expressed in pixels
- blurY: the blur amount applied on the target along the vertical axis, expressed in pixels
- angle: the angle between the effect axis and the vertical axis; it is expressed in sexagesimal degrees and can take values between 0 and 360 degrees
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality

Click on the Play button to preview the MaskWave effect

- ordering: controls the order in which the effect pieces will enter the effect
- orderType: controls the pattern the effect pieces will follow when entering the effect
- delayBetweenPieces: the time delay introduced between the effect pieces, expressed as a percentage
- angle: the angle between the effect axis and a vertical one; the parameter is active when the ordering is done by angle
- numberOfRows: the number of rows in which the movie clip will be split into
- numberOfColumns: the number of columns in which the movie clip will be split into

Click on the Play button to preview the MiddleMaskResize effect

- blurX: the blur amount applied on the target along the horizontal axis, expressed in pixels
- blurY: the blur amount applied on the target along the vertical axis, expressed in pixels
- angle: the angle between the effect axis and the vertical axis; it is expressed in sexagesimal degrees and can take values between 0 and 360 degrees
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality

Click on the Play button to preview the Mirage effect

- intensityX: the horizontal intensity of the effect
- intensityY: the vertical intensity of the effect
- angle: the angle with respect to which the effect will run; it’s expressed in sexagesimal degrees and can take values between 0 and 360
- numberOfWaves: the number of waves creating the effect
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage

Click on the Play button to preview the MultiPlaneCompose effect

- ordering: controls the order in which the effect pieces will enter the effect
- orderType: controls the pattern the effect pieces will follow when entering the effect
- delayBetweenPieces: the time delay introduced between the effect pieces, expressed as a percentage
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage
- noHorizontalSlices: the number of horizontal slices creating the effect
- noVerticalSlices: the number of vertical slices creating the effect
- decomposeLeftOffsett: the distance to the left between the initial and final states of the effect
- decomposeRightOffset: the distance to the right between the initial and final states of the effect
- decomposeUpOffset: the distance upwards between the initial and final states of the effect
- decomposeDownOffset: the distance downwards between the initial and final states of the effect
- altitudeValue: the maximum distance an effect piece can move during the effect, expressed in pixels along an axis transversal to the stage
- maxBlur: the maximum blur level which will be applied on the movie clip as the effect enters/exits the stage
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality
- angle: the angle between the effect axis and a vertical one; the parameter is active when the ordering is done by angle
- animated: if enabled, preserves the animation inside the target movie clip during the effect

Click on the Play button to preview the MultipleFadeMask effect

- delayBetweenPieces: the time delay introduced between the effect pieces, expressed as a percentage
- angle: the angle between the mask axis and the movie clip axis; it’s expressed in sexagesimal degrees and can take values between 0 and 360
- rotations: the number of times each duplicate mask will rotate during the effect
- numberOfDuplicates: the number of duplicate masks that create the effect
- animated: if enabled, preserves the animation inside the target movie clip during the effect

Click on the Play button to preview the PixelKnit effect

- ordering: controls the order in which the effect pieces will enter the effect
- stretchedPixels: the number of pixel rows/columns that will be stretched during the effect
- blurX: the blur amount applied on the target along the horizontal axis, expressed in pixels
- blurY: the blur amount applied on the target along the vertical axis, expressed in pixels
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage
- stretchFading: controls how opaque the stretched image will be
- fallOffSpread: controls how much of the target movie clip will be stretched during the effect
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality
- animated: if enabled, preserves the animation inside the target movie clip during the effect

Click on the Play button to preview the Pixelate effect

- maxPixelSize: the maximum size the pixels will take as the effect enters/exits the stage
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage
- animated: if enabled, preserves the animation inside the target movie clip during the effect

Click on the Play button to preview the PlasticPaper effect

- bendType: controls the type of bend which will be applied during the effect; the available options are Horizontal, Vertical and Both
- foldType: controls the side of the target movie clip on which the bending will be applied
- bendIntesity: the intensity of the bending
- shadeIntensity: the intensity of the shade that appears during the bending; taken into consideration only when animated is enabled
- cameraX: the horizontal orientation of the camera
- cameraY: the vertical orientation of the camera
- zDistance: the maximum distance an effect piece can move during the effect, expressed in pixels along an axis transversal to the stage
- animated: if enabled, preserves the animation inside the target movie clip during the effect

Click on the Play button to preview the RainRipples effect

- displaceX: the horizontal intensity of the effect
- displaceY: the vertical intensity of the effect
- minRippleSize: the minimum size a rain drop can have during the effect
- maxRippleSize: the maximum size a rain drop can have during the effect
- rainIntensity: the strength of the ripple effect, expressed as a percentage
- delayBetweenDrops: the time delay introduced between the effect pieces, expressed as a percentage
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage

Click on the Play button to preview the RippleMesh effect

- displaceX: the horizontal intensity of the effect
- displaceY: the vertical intensity of the effect
- animated: if enabled, preserves the animation inside the target movie clip during the effect

Click on the Play button to preview the Scale effect

- blurX: the blur amount applied on the target along the horizontal axis, expressed in pixels
- blurY: the blur amount applied on the target along the vertical axis, expressed in pixels
- startScaleX: the scaling coefficient applied horizontally on the movie clip at the beginning of the effect
- startScaleY: the scaling coefficient applied vertically on the movie clip at the beginning of the effect
- endScaleX: the scaling coefficient applied horizontally on the movie clip at the end of the effect
- endScaleY: the scaling coefficient applied vertically on the movie clip at the end of the effect
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality

Click on the Play button to preview the ShakyOldMovie effect

- shakeFramesNumber: the number of shaking frames present in the effect
- skidMarksNumber: the number of vertical marks present in the effect
- scratchesNumber: the number of random poly-lines present in the effect
- scratchIntensity: the intensity of the scratches
- colorFilterName: select the color palette; the options are Grayscale and Sepia
- useCigaretteBurn: apply cigarette-burn-effects on the movie clip
- blurX: the blur amount applied on the target along the horizontal axis, expressed in pixels
- blurY: the blur amount applied on the target along the vertical axis, expressed in pixels
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality
- animated: if enabled, preserves the animation inside the target movie clip during the effect

Click on the Play button to preview the SlideAndRotate effect

- displayOnBack: controls what will be rendered on the back of the movie clip; the available options are BackColor, FlippedImage and Image
- rotationX: the angle with which the movie clip will rotate around the horizontal axis and it’s expressed in sexagesimal degrees
- rotationY: the angle with which the movie clip will rotate around the vertical axis and it’s expressed in sexagesimal degrees
- rotationZ: the angle with which the movie clip will rotate around the transversal axis and it’s expressed in sexagesimal degrees
- blurX: the blur amount applied on the target along the horizontal axis, expressed in pixels
- blurY: the blur amount applied on the target along the vertical axis, expressed in pixels
- paperThickness: the thickness of movie clip’s edges
- distance: the distance from the movie clip’s initial position and the position it’ll have as the effect runs
- angle: the angle between the effect’s longitudinal axis and the horizontal axis; it is expressed in sexagesimal degrees and can take values between o and 360 degrees
- fade: the transparency level applied on the movie clip as the effect enters/exits the stage
- color: the color of the element added to create the thickness effect; active only if use 3D is enabled
- shadeIntensity: the intensity of the shade applied on the target movie clip; taken into consideration only when animated is enabled
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality
- use3D: enables tridimensional coordinates
- animated: if enabled, preserves the animation inside the target movie clip during the effect

Click on the Play button to preview the StickerRip effect

- ripHeight: the height from which the effect will be applied
- ripDistance: the distance on which the effect will be applied
- angle: the angle with respect to which the effect will run; it’s expressed in sexagesimal degrees and can take values between 0 and 360
- fade: the transparency level applied on the movie clip as the effect enters/exits the stage
- horizontalSegments: the number of horizontal segments in the mesh
- verticalSegments: the number of vertical segments in the mesh
- shaderIntensity: the intensity of the shade the sticker produces during the effect; taken into consideration only when animated is enabled
- animated: if enabled, preserves the animation inside the target movie clip during the effect

Click on the Play button to preview the StripesAlternative effect

- ordering: controls the order in which the effect pieces will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the effect pieces, expressed as a percentage
- angle: the angle with respect to which the effect will run; it’s expressed in sexagesimal degrees and can take values between 0 and 360
- stripesNo: the number of stripes creating the effect

Click on the Play button to preview the StripesCentered effect

- ordering: controls the order in which the effect pieces will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the effect pieces, expressed as a percentage
- angle: the angle with respect to which the effect will run; it’s expressed in sexagesimal degrees and can take values between 0 and 360
- stripesNo: the number of stripes creating the effect

Click on the Play button to preview the StripesMask effect

- ordering: controls the order in which the effect pieces will enter the effect; the available options are LeftToRight, RightToLeft, FromCenter, FromSides and Random
- delayBetweenPieces: the time delay introduced between the effect pieces, expressed as a percentage
- angle: the angle with respect to which the effect will run; it’s expressed in sexagesimal degrees and can take values between 0 and 360
- stripesNo: the number of stripes creating the effect

Click on the Play button to preview the Tint effect

- color: the color used to tint the movie clip during the effect
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage

Click on the Play button to preview the TransparencyResize effect

- blurX: the blur amount applied on the target along the horizontal axis, expressed in pixels
- blurY: the blur amount applied on the target along the vertical axis, expressed in pixels
- angle: the angle with respect to which the effect will run; it’s expressed in sexagesimal degrees and can take values between 0 and 360
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage
- gradientStrength: the strength of the gradient
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality

Click on the Play button to preview the TransparencyScale effect

- fallOff: controls the feathering amount applied during the effect, expressed as a percentage
- maxBlur: the maximum number of pixels the blur will spread as it is animated
- fade: the opacity level applied on the movie clip as the effect enters/exits the stage
- inside: toggles between how the effect will enter/leave the stage – from inside or from the sides
- blurQuality: controls the quality of the blur; three options are available – Low Quality, Medium Quality and High Quality