- You should setup the frame rate of the document to a value suitable for the continuous appearance of the movie (a good value is 35, for example).
- Always make sure that the target from the General tab of the Creative Flash Scroller's interface is the same with the instance name of the movie clip you're applying the scrolling to (in case of an on-stage element) or with the name of the movie clip from the library (in case of a library element).
- If you use a Library item as the target of the Creative Flash Scroller, make sure you export the movie clip from the library for ActionScript.
- In case there is a huge difference in size between the scroll area and the movie clip, use Mouse Relative instead of Mouse Absolute.
- It is virtually impossible to use the mouse wheel together with Mouse Absolute behavior (as you move the wheel the movie clip will move but will instantly go to the position of the mouse relative to the scroll area). Rather than that, use any other behavior and you will obtain the desired results.
- In the “Create your own skin!” window of Creative Flash Scroller, be careful when selecting the offset's. There can be special case when you'll have totally independent values but, usually, there exists a dependence of 2 by 2 (Left/Up with Right/Down and Knob with Track) if not even all four having the same value.
- A very important tip is connected to the skins you have to add to your file's Library. I say very important because it's connected with the size of the compiled file, which can have a major effect on web browsing. Usually, when you use Creative Flash Scroller, you have to copy skins into your Libray; what I would like to advise you about is to copy ONLY the skins you will use in the ".fla" file and leave the other ones outside, not to increase the file size unnecessarily.